Rescue at Mistfang Island

Tales of Fate: Melikath's Reveries
Bloody Waters: Of Honor and Actions

Lifting his spear point from the neck of his defeated opponent, Melikath stood up straight. An imposing mountain compromised of the natural armors and weapons of his homeland, the Goliath appeared immensely out of place on board this magical ship in the middle of the sea.

Wearily eying the defeated opponent, his thoughts traced back through the battle, wondering if there had been any hint of cowardice in his opponent that would have led to such a display blubbering, dishonorable cowardice upon defeat. While the attack had come at night and caught them by surprise, only a fool would ignore one’s own strengths in battle. This was especially true of trespassers, as these creatures seemed to consider us. He himself had led parties that did nothing more than use the strength of the mountains to cause landslides to bury invaders of his tribal lands in early graves while remaining entirely unseen. Ones home, duty, and honor demands taking no risks in escapes and inevitable rumors or revenge that would follow.

Nor was there any sign of cowardice in the battle. With their leader trapped on board with the wall of thorns blocking escape, his tribe had rushed to his defense even if only to be struck down or thrown off board. Turning to the prow of the ship, he considered whether the creature avoided his honorable death due to simple fear or if it was telling the truth of simple concern for his now leaderless tribe. Grunting with surprise at how alien even the sunsets were on the open sea compared to those he had grown up with, he realized how little it mattered and that he hoped his opponent regained his honor through leadership of his tribe. It was a gift given through the mercy of him and his companions, one that should not go to waste.

Turning to heed the captain as he came out and demanded they repair the damage that had been done, Melikath paused as he surveyed the group and their reactions after the battle. While he trusted them simply because they were a part of the guild, the actions of the Tesia and Adira baffled his understanding of nature and power; so much as to bring their motivations into question at times. Setting himself to the task of fixing up the left side ship where he had fought, he smiled and ignored the captain’s outrage at his calling it the left side. Meanwhile, he resolved to go hunting as soon as time allowed on land. Nothing created companionship and understanding between individuals like a meal provided and prepared by one’s own sweat and blood.

Tales of Fate: Melikath's reveries
Prologue - Of past deaths and present life

Standing in the corner of the guild hall of Lucrative Justice, Melikath leans into the corner with his spear, Skytooth, held infront of him. While the hall itself is cool, anyone looking his way would be hard pressed to make out the details of the 7’8” Goliath. He seems to have concentrated the heat wave into a tangible thing that he carries with him that shimmers in the air just as his cloak always seems to move with a hot, unseen air.

Fidgeting, he notes to himself that he still feels more confined wearing regular trousers and an airy shirt indoors than he would in his full armor if he was home. If he was… but no, that life is no more. Still, he barely listens to Borio speaking, already knowing he would help anyone the guild has deemed worthy of assistance though he has barely spent three span here.

Rather, he allows his thoughts to drift again, knowing that with the pain of remembering will start the furnace of retribution that has driven him over the past month and a half, the one thing that has given him assurance that he has a place in this foreign world of Autumn’s Deep until he finds his place within Justice.

He sees himself returning to the village with the two others of his hunting party – his most trusted aids and closest friends – an orc named Gruth and half giant half goliath Trundar. Following the traditions of the tribe, the three firstborn sons of the leader of each race had been companions since birth and done everything from learn to fight together to marry the brides they were promised to at birth together. They returned from the hunt empty handed, too preoccupied with the real reason they left the tribe’s land – to discuss the first dragon sighting on this part of Southern Skelkor for over 50 years. The last had been a small drake slain with the tribes horde of dragon amber it kept.The drake, slain by their fathers, had provided the scales for the armor each of the three currently wore. Such a sight as the dragon boded ill for the peace the remote tribe enjoyed, even if they still had a horde of dragon amber stored solely for the purpose of preventing the relic they were charged with guarding since their original tribe had split when learning of the return of a relic twin to the one they already guarded when Abier returned to this world.

Thus, when they saw a dark smoke in the direction of their tribe, they wasted no words with each other but unleashed a trio of shouts to make the ground shake, vaulted and tore over the rocky terrain to reach the strand of homes. There they found the bodies of their tribe, dead. The bodies had partially congealed blood from their eyes, ears, and mouth – pale but otherwise untouched. The smoke coming from a small fire where its tender had fallen in upon death and the fire spread to the dead owner’s hut. Having found their families in this condition, the three descended upon the cave were the guaded dragon amber and relic were kept together, each with his gut twisted inĀ  fear that all had been lost. There the found the corpses of those that had been on watch, the only corpses any different as it appeared they had been unafflicted by whatever struck the rest of the town, fought, and been thrown two hundred feet into the cave where their bodies broke upon stone. Mysteriously, no other trace remained of any evidence, nor did the horde of dragon amber nor the relic.

Thus with hopeless hearts they had gathered the dead and fed them into the already burning fire that they would be returned to the land. Then, gathering their families’ arms and armor, Gruth and Trundar set off to warn the twin tribe across the world. Meanwhile Melikath would journey south to warn the rest of Returned Abeir that the relic they had guarded had been found and gruesomely killed his whole tribe, that the Empress Dragon would begin testing the relic on her own human slave, but in a few years, after mastering it, would turn her gaze south to test it upon the power that had protected the Sword Lands for so long.

However, goliaths not being native to the Sword Lands, he was met in towns with fear and prejudice, only the former keeping him safe. Not even having a chance to warn the people, he roamed onwards. Then, one night, a small cloaked figure joined him at the fire. Pushing back his hood, the figure revealed himself a blond human, with lightning in his eyes and thunder in his voice as he spoke of a group of people, Lucrative Justice. Two towns further south, it was a group who would take him in, give him a home in Autumn’s Deep, They would be the only ones in this land to listen to him, look to the north, and prepare for what was to come. With these words, the man stood, took the last of the rabbit that had sat their while he spoke, and strode off into the dark, silloutted with his silk robes flowing behind him, tearing into the rabbit as he vanished into the northern night.

Thus Melikath went to Autumns Deep, and today found himself uncomfortably cramped in the enormous, half-full guild hall of Lucrative Justice. With the squeel of the benches on stone as the whole room came to their feet at the end of Borios announcement, he shook himself out of his reverie and strode forward. For he had found a people who cared about honor as much as his tribe had. These were the only people in this land that cared, and he would stand with them.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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